Matt is a 3d graphics programmer with previous decades experience of DirectX and OpenGL,
and was manually shovelling bytes onto the screen in DOS in the 90s. He now specialises in browser rendering
optimization and animation and high performance WebGL graphics.
In the past he's worked on several realtime ArchViz projects, some for kiosks, others for games,
developed shaders, and managed technical art for complex effects.
We design websites (& develop other cool stuff) to make the net a more interesting place
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